Absolutely wonderful demo. Was just wondering if I could humbly request the taser from syphon filter 1+2 as a weapon in the full game? I hope everyone and their loved ones has a fun, happy, healthy, and safe 2024! :)
This demo is lit, aesthetically. Reminds me of Soldier of Fortune. Goldeneye style tactical watch is cool, but need the music to go a LOT harder ; ) haha, jk.
I created an account just to express my joy in playing this demo. The Goldeneye spirit is there and I was left wanting more when I was done with the demo. As someone who grew up playing a lot of N64, this was a treat.
Wow, just wow, this is an amazing expirience if you ask me. Would love to see more of this. I love this type of games, just amazing. I recommend the game for HL fans. Voice acting is nice and play through is fun. Well made.
(P.S. If you need a voice actor for roles such as, "Cowardly Henchman #4," or, "Guy Who Dies Immediately to Establish How Evil the Main Villain Really is," I'm always available. ;{) )
despite a few comments about the save function I thoroughly enjoyed the game as the save method makes the player take more care in their plans of attack. best game on itch I have played.
Hey! Maybe it's just me, but at first I didn't understand we had to manually activate the blue pass to access the undergrounds. So I was wondering for about 10 - 15 minutes where was that blue pass x) Maybe key objects could act like quest objects and be automatically taken into account
But apart from this, I love the atmosphere, I love the big mustache, so it's very good.
Love every aspect of this, except for the horror element. But people seem to like horror and gore these days (judging from 99% of games on itch being horror), so I'm in the minority, don't listen to a boomer like me. I do like the idea of blending military realism with mysticism albeit a bit more subtly like metal gear did with psycho mantis and the other bosses. Nice chemtrails in the intro btw, need more conspiracy-y details like that. The main character is hilarious, cutscenes are great, gameplay feels good(just way too easy atm), artstyle is amazing. Look forward to playing the full game if it's not too spooky lol. Good luck with development
The description didn't mention the horror. It's an immediate turn-off for me, sorry. It would be nice to have an option that disables the horror elements.
Very fun pre alpha. It has some real potential. You can tell there's a creative vision behind this title. I'll definitely be following this game to see what comes of it. Well done.
An awesome combination of many classic fps games that wears its inspirations with pride. Though the AI could use some work, I still had a lot of fun playing this and can't wait to see what you do next :)
Loved it, felt like a combination of Delta force and SOF. I only have one gripe and its just because im picky about guns. If the M4 is gonna have a 30rnd mag please have it carry 30 rounds not 20. The Glock didn't bother to much since I assumed it was a G23 since it carries the same amount of ammo in a magazine, plus hits like a truck.
Really solid base for a game. I can tell you've put a lot of effort into this. I particularly enjoyed the blinking animations: weapon reloads, and the plane flying in the background of the intro. all very nice. The camera sway didn't feel great. I'd prefer the sway only be applied to the weapon or crosshair and not the entire camera view. Hmm..I didn't notice it until later in the game though so I wonder if it may have been a bug after sprinting? Perhaps it didn't reset to 'idle' afterwards. idk.
Do you have any plans to sell any of the assets? fps animations/character rigs? maybe on itch.io or unity store? there are not many options for this style of art at the moment. it might be popular
either way thanks for sharing! cant wait to see more
Loved the level design, the gadgets and the paranormal twist, you just need to polish the AI and some bugs and the game will sell by itself. Keeping the eye on this one.
I tried to play it but the game doesn't have any resolution options and I have an ultrawide monitor. The default resolution hides some of the buttons so it's literally impossible for me to play. 0/10
Sorry to hear that, we haven't spent much time considering ultra wide resolutions for the pre-alpha. We'll see if we can patch the demo with a fix soon though. In the mean time you should be able to play if you change the resolution of your monitor to 1920x1080. Obviously not ideal but it should provide a temporary fix (if you still want to give it a go).
Same problem here... @FROGMAN at least bring it back to a box with black stripes left and right... :( I really wanted to try... Change my monitor to 1920 from 3440 mess my desktop so much I cant open the file explorer :(
I just pushed an update to the build that should hopefully fix the menu buttons not being visible at ultra wide resolutions. Let me know if you are still unable to play!
Thank you! I played it on my laptop fortunately, but I will follow the project, is story driven and I like the way plot unfolds!!!! Keep the great work
Absolutely fabulous, though I've noticed 2 glitches. One, after dealing with Bashir and the cutscene ends, all the guns of the enemies you killed respawn. I suspect it's pointless picking them up, due to the whole 'four years ago' thing and I'm certain your inventory's not carrying over, but it's still something. and 2, There were two paths to go after reaching the bridge. I went into the cave, and after Bashir, I went back and explored the other path, following the lights. Despite the mission being over, Miller chimed in with a notice about the enemy taking hostages and how rescuing them could give you information.
Thanks for checking out the demo and nice catch with the calls from Miller turning back on after the cutscene, that's a new one! We're working on the guns respawning, will be pushing an update to the demo soon that should address that.
Well, I've not checked if it turns back on. I never took the path when playing through it, so when I explored down it, miller chimed in despite... well, you know, the mission being over and all. So yeah, another flag to look into. As for the weapons respawning, best of luck getting it fixed. ...Sure wouldn't want that to happen in later levels where you keep your inventory. Yep, sure wouldn't want that....
I just finished watching a playthrough and i haven't looked forward to a game coming out in a long, long time. Great effort so far and can't wait to see the final result. Can I ask;
- Will there be RPG/skill point elements introduced?
- The implementation of primary and secondary goals within missions?
- A non linear/branching storyline?
Thanks for the effort and looking forward to seeing more!
Thanks for checking out the game! I can't make any promises but theoretically we want to have simple RPG mechanics, some sort of skill system and way to improve weapons stats. How that will look exactly is not 100% clear just yet. Primary and secondary goals (side quests) are on the roadmap. I'm not sure how deep we'll go with the non-linear/branching story stuff but we do want to have multiple endings. Really glad you are looking forward to the final game.
This game was great! Such an awesome callback to Goldeneye 007 and Perfect Dark from the N64 era. Takes the best things about those games and fuses them together to get this awesome hybrid. Throw in sprinkles of Resident Evil as well, nothing but praise from me. Keep it up guys! 👍
This is a great little alpha! I love the mix of influences and the visual style you're going for is wonderful, you've really nailed it. It's still *very* clearly an alpha though - AI is pitiful and missing some barks/shouts to let you know what state it's in /what's going on, if they're alerted etc, and the sound design clearly doesn't lend itself well to an regular first person shooter as opposed to a stealth shooter (also IMO - the pistol should be able to instantly headshot guards as long as you're not too far away. Often it'd take two, or even three shots in the head to take down a guard.)
The opening levels design feels quite sprawling, and rewards you for exploration and hunting for items (like finding the night vision goggles and that tunnel!) - which is great.
All in all, I'm definitely gonna be keeping an eye on this project, it looks very promising! :)
Really glad you liked the visual style and that the influences were clear, it's been satisfying seeing people get some of the more subtle references we included.
We have a lot of new features/fixes planned for the ai and gameplay that will be in the final game, including all of the things you mentioned.
Thanks for checking out the game and for the feedback!
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Fantastic Demo! You've got just the right mix of ingredients to make something really special here! Can't wait to see where it goes.
Absolutely wonderful demo. Was just wondering if I could humbly request the taser from syphon filter 1+2 as a weapon in the full game? I hope everyone and their loved ones has a fun, happy, healthy, and safe 2024! :)
very nice frog man
This demo is lit, aesthetically. Reminds me of Soldier of Fortune. Goldeneye style tactical watch is cool, but need the music to go a LOT harder ; ) haha, jk.
I created an account just to express my joy in playing this demo. The Goldeneye spirit is there and I was left wanting more when I was done with the demo. As someone who grew up playing a lot of N64, this was a treat.
best demo I think I have ever played, wasn't expecting the voice acting to be that good.
Awesome demo! Way more polished than I expected. Can't wait for a steam page
Was not expecting this demo to be this good can't wait for the full game
/editWow, just wow, this is an amazing expirience if you ask me. Would love to see more of this. I love this type of games, just amazing. I recommend the game for HL fans. Voice acting is nice and play through is fun. Well made.
I love stealthing men RIGHT in the freedom!
(P.S. If you need a voice actor for roles such as, "Cowardly Henchman #4," or, "Guy Who Dies Immediately to Establish How Evil the Main Villain Really is," I'm always available. ;{) )
I'm looking forward to this and Legend 64.
I am also following that project, love the dev logs he puts out on youtube.
Great demo, can't to see what you have in store, will surely buy it.
despite a few comments about the save function I thoroughly enjoyed the game as the save method makes the player take more care in their plans of attack. best game on itch I have played.
This game has an error in installing as it won't recognize the "build". Can anyone help?
Are you trying to add it to the itch app or launch the game from the exe?
I really think this can be a instant classic! Feels like it could be the Americanized version of No One Lives Forever.
So I kinda played the game and It's very good but very difficult to play still it's great
its a pretty good demo 9/10 gonna buy the full release
I really enjoyed this game, can't wait for the full release :)
I shot the general, and then flew off in the chopper! I can't believe they wanted me back after that.
i can’t help but to hear the first sentence to the tune of ‘I Shot the Sheriff’
I really like this! it feels more rpg oriented 007 and I dig it
Full Demo NO Commentary
Hey! Maybe it's just me, but at first I didn't understand we had to manually activate the blue pass to access the undergrounds. So I was wondering for about 10 - 15 minutes where was that blue pass x) Maybe key objects could act like quest objects and be automatically taken into account
But apart from this, I love the atmosphere, I love the big mustache, so it's very good.
that tripped me up for about 1 minute as well
Love every aspect of this, except for the horror element. But people seem to like horror and gore these days (judging from 99% of games on itch being horror), so I'm in the minority, don't listen to a boomer like me. I do like the idea of blending military realism with mysticism albeit a bit more subtly like metal gear did with psycho mantis and the other bosses. Nice chemtrails in the intro btw, need more conspiracy-y details like that. The main character is hilarious, cutscenes are great, gameplay feels good(just way too easy atm), artstyle is amazing. Look forward to playing the full game if it's not too spooky lol. Good luck with development
did you notice the corona pandemic magazine in the science observation lab?
The description didn't mention the horror. It's an immediate turn-off for me, sorry. It would be nice to have an option that disables the horror elements.
Only one very brief cut-scene in the game is horror and it's not really scary tbh but you can always check a video on yt first if you want.
Very fun pre alpha. It has some real potential. You can tell there's a creative vision behind this title. I'll definitely be following this game to see what comes of it. Well done.
An awesome combination of many classic fps games that wears its inspirations with pride. Though the AI could use some work, I still had a lot of fun playing this and can't wait to see what you do next :)
Loved it, felt like a combination of Delta force and SOF. I only have one gripe and its just because im picky about guns.
If the M4 is gonna have a 30rnd mag please have it carry 30 rounds not 20.
The Glock didn't bother to much since I assumed it was a G23 since it carries the same amount of ammo in a magazine, plus hits like a truck.
Love the vibe and looking forward to updates! My only small, inconsequential feedback is I wish I could flick the light switches on and off :)
This was such a nostalgic trip and I couldn't get enough of it. What'd you think?
Really solid base for a game. I can tell you've put a lot of effort into this. I particularly enjoyed the blinking animations: weapon reloads, and the plane flying in the background of the intro. all very nice. The camera sway didn't feel great. I'd prefer the sway only be applied to the weapon or crosshair and not the entire camera view. Hmm..I didn't notice it until later in the game though so I wonder if it may have been a bug after sprinting? Perhaps it didn't reset to 'idle' afterwards. idk.
Do you have any plans to sell any of the assets? fps animations/character rigs? maybe on itch.io or unity store? there are not many options for this style of art at the moment. it might be popular
either way thanks for sharing! cant wait to see more
Loved the level design, the gadgets and the paranormal twist, you just need to polish the AI and some bugs and the game will sell by itself. Keeping the eye on this one.
Why AI is so bad? Like enemies are even doing anything. Just walking in one point. Game faces no challenge
Thanks for checking out the demo. The AI and gameplay still need a lot of work but they will be much more fleshed out for the final game, don't worry.
Cool! Glad to hear that is not some kind of feature to make it looks more oldschool
I enjoyed the demo a lot! Keep up the good work with this project!
Really fun and exiting!
It's balanced, cool and has interesting mecanichs. Also very fun to explore wich i wasn't expecting.
Now that that's out of the way i'm just going to max out the kill counter at the end in all of it's entries.
Thanks in advance for the next 2 hours of pure unfiltered FUN and have a nice evening.
Absolutely fantastic, very reminiscient of late 90's and early 00's FPS/IMMSIMS. I am very much looking forward to a 1.0 release.
I tried to play it but the game doesn't have any resolution options and I have an ultrawide monitor. The default resolution hides some of the buttons so it's literally impossible for me to play. 0/10
Sorry to hear that, we haven't spent much time considering ultra wide resolutions for the pre-alpha. We'll see if we can patch the demo with a fix soon though. In the mean time you should be able to play if you change the resolution of your monitor to 1920x1080. Obviously not ideal but it should provide a temporary fix (if you still want to give it a go).
Same problem here... @FROGMAN at least bring it back to a box with black stripes left and right... :( I really wanted to try... Change my monitor to 1920 from 3440 mess my desktop so much I cant open the file explorer :(
I just pushed an update to the build that should hopefully fix the menu buttons not being visible at ultra wide resolutions. Let me know if you are still unable to play!
Thank you! I played it on my laptop fortunately, but I will follow the project, is story driven and I like the way plot unfolds!!!! Keep the great work
I still cannot play! Welp... item description is small
What resolution are you playing at? Anything below 1080p causes issues with the pixel font (This will be fixed in the final game).
Really impressive Goldeneye inspired game. Very very well done.
Absolutely fabulous, though I've noticed 2 glitches. One, after dealing with Bashir and the cutscene ends, all the guns of the enemies you killed respawn. I suspect it's pointless picking them up, due to the whole 'four years ago' thing and I'm certain your inventory's not carrying over, but it's still something. and 2, There were two paths to go after reaching the bridge. I went into the cave, and after Bashir, I went back and explored the other path, following the lights. Despite the mission being over, Miller chimed in with a notice about the enemy taking hostages and how rescuing them could give you information.
Thanks for checking out the demo and nice catch with the calls from Miller turning back on after the cutscene, that's a new one! We're working on the guns respawning, will be pushing an update to the demo soon that should address that.
Well, I've not checked if it turns back on. I never took the path when playing through it, so when I explored down it, miller chimed in despite... well, you know, the mission being over and all. So yeah, another flag to look into. As for the weapons respawning, best of luck getting it fixed. ...Sure wouldn't want that to happen in later levels where you keep your inventory. Yep, sure wouldn't want that....
I just finished watching a playthrough and i haven't looked forward to a game coming out in a long, long time. Great effort so far and can't wait to see the final result. Can I ask;
- Will there be RPG/skill point elements introduced?
- The implementation of primary and secondary goals within missions?
- A non linear/branching storyline?
Thanks for the effort and looking forward to seeing more!
Thanks for checking out the game! I can't make any promises but theoretically we want to have simple RPG mechanics, some sort of skill system and way to improve weapons stats. How that will look exactly is not 100% clear just yet. Primary and secondary goals (side quests) are on the roadmap. I'm not sure how deep we'll go with the non-linear/branching story stuff but we do want to have multiple endings. Really glad you are looking forward to the final game.
This is a great little alpha! I love the mix of influences and the visual style you're going for is wonderful, you've really nailed it. It's still *very* clearly an alpha though - AI is pitiful and missing some barks/shouts to let you know what state it's in /what's going on, if they're alerted etc, and the sound design clearly doesn't lend itself well to an regular first person shooter as opposed to a stealth shooter (also IMO - the pistol should be able to instantly headshot guards as long as you're not too far away. Often it'd take two, or even three shots in the head to take down a guard.)
The opening levels design feels quite sprawling, and rewards you for exploration and hunting for items (like finding the night vision goggles and that tunnel!) - which is great.
All in all, I'm definitely gonna be keeping an eye on this project, it looks very promising! :)
Really glad you liked the visual style and that the influences were clear, it's been satisfying seeing people get some of the more subtle references we included.
We have a lot of new features/fixes planned for the ai and gameplay that will be in the final game, including all of the things you mentioned.
Thanks for checking out the game and for the feedback!