It would be nice if objectives were marked completed in Notes when done.
Also, how was I supposed to know which way to take to complete the save the General objective? I chose the path that went to the villain and missed on that side objective.
A dedicated healing button would be nice.
There is no reason to highlight non-interactable items in the HUD like keyboards etc. It just clutters the view and makes it harder to see what you actually can interact with.
Thanks for the feedback! We are planning to implement objectives being crossed off when completed, that will be in the final game. Missing the general is tricky, not sure how to best address this yet. I don't think we'll do a dedicated healing button, I prefer having all item usage be consistent using the number bar. The reason we have non-interactable objects highlight is because we are planning on making them more interactive (pick up and throw/place etc.).
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i gave 5 atstars :D
dude this is so cool, like so so cool i like
Hey, this is great!
Enjoyed the vibes and it was a great demo.
I look forward to following your progress.
Amazing, the story reminds me of something like MGS.
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what are the cheating codes in this game, does not like mda i play without cheating plss if someone knows let me send it to me
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I don't like games without cheats! i will try to crack the game files maybe i can cheat in the game
We are planning to have a cheat menu for the final game :)
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I tried to purr and failed XD I admit I'm a cheater
😆
Why would you even need to cheat? It's not like the game is hard, not that difficulty is even a good reason to do so.
Finished your demo and I had a blast. I'm looking forward to play the full game. Keep it up guys!
What an impressive demo! This shows much promise.
Some minor notes.
It would be nice if objectives were marked completed in Notes when done.
Also, how was I supposed to know which way to take to complete the save the General objective? I chose the path that went to the villain and missed on that side objective.
A dedicated healing button would be nice.
There is no reason to highlight non-interactable items in the HUD like keyboards etc. It just clutters the view and makes it harder to see what you actually can interact with.
Thanks for the feedback! We are planning to implement objectives being crossed off when completed, that will be in the final game. Missing the general is tricky, not sure how to best address this yet. I don't think we'll do a dedicated healing button, I prefer having all item usage be consistent using the number bar. The reason we have non-interactable objects highlight is because we are planning on making them more interactive (pick up and throw/place etc.).
Thanks again for checking out the demo!