I recently played through the 2023-11-16_Build(PC) demo, but I stopped before finding the key card that lets you access the downstairs area. I only have one major feedback to give: The shooting and gunplay need significant work.
I constantly had issues with accuracy, bullets were not going where I expected even when crouching and standing still. I wasn't trying to snipe anyone or anything drastic like that. I could be crouching and standing still 30-40 feet away from an enemy and still miss a perfectly lined up shot.
The enemy Ai reacts to shots missing them and they would instantly turn to shoot me. With missed shots alerting unaware enemies, it's very frustrating when the miss feels unexpected or seems unfair.
I think an aim button would be a great solution. Holding right click to lower the sensitivity, reduce movement speed, and increase accuracy would really help with lining up shots. The look sensitivity that I want while exploring is much higher than the sensitivity that I want while lining up a headshot.
I see huge inspiration from 007 in the design and I think it fits perfectly with immersive sim mechanics! If you want to take further inspiration, you could add a mechanic that softly locks onto enemies within a certain distance from the player and an aim button that works how I described above. A soft lock-on mechanic might take away from the FPS feel of certain sections, but from what I experienced, I feel that this game is aiming more towards immersive sim rather than outright fps, so I feel that it could fit.
No inverted mouse support? I can't play without it, unless I turn it upside down! Key mapping would be nice, reloading on right button presses feels weird.
One thing - I noticed that because of the gunplay, its very easy to level an entire zone of enemies using guns rather than having to think of other ways to approach the level.
One suggestion is maybe reduce ammo availability since it feels like stealth becomes redudant...in a stealth game.
Otherwise pretty excited of this game, it trully embodies an Alex Jones simulator.
It would be nice if objectives were marked completed in Notes when done.
Also, how was I supposed to know which way to take to complete the save the General objective? I chose the path that went to the villain and missed on that side objective.
A dedicated healing button would be nice.
There is no reason to highlight non-interactable items in the HUD like keyboards etc. It just clutters the view and makes it harder to see what you actually can interact with.
Thanks for the feedback! We are planning to implement objectives being crossed off when completed, that will be in the final game. Missing the general is tricky, not sure how to best address this yet. I don't think we'll do a dedicated healing button, I prefer having all item usage be consistent using the number bar. The reason we have non-interactable objects highlight is because we are planning on making them more interactive (pick up and throw/place etc.).
Absolutely wonderful demo. Was just wondering if I could humbly request the taser from syphon filter 1+2 as a weapon in the full game? I hope everyone and their loved ones has a fun, happy, healthy, and safe 2024! :)
This demo is lit, aesthetically. Reminds me of Soldier of Fortune. Goldeneye style tactical watch is cool, but need the music to go a LOT harder ; ) haha, jk.
I created an account just to express my joy in playing this demo. The Goldeneye spirit is there and I was left wanting more when I was done with the demo. As someone who grew up playing a lot of N64, this was a treat.
Wow, just wow, this is an amazing expirience if you ask me. Would love to see more of this. I love this type of games, just amazing. I recommend the game for HL fans. Voice acting is nice and play through is fun. Well made.
(P.S. If you need a voice actor for roles such as, "Cowardly Henchman #4," or, "Guy Who Dies Immediately to Establish How Evil the Main Villain Really is," I'm always available. ;{) )
despite a few comments about the save function I thoroughly enjoyed the game as the save method makes the player take more care in their plans of attack. best game on itch I have played.
Hey! Maybe it's just me, but at first I didn't understand we had to manually activate the blue pass to access the undergrounds. So I was wondering for about 10 - 15 minutes where was that blue pass x) Maybe key objects could act like quest objects and be automatically taken into account
But apart from this, I love the atmosphere, I love the big mustache, so it's very good.
Love every aspect of this, except for the horror element. But people seem to like horror and gore these days (judging from 99% of games on itch being horror), so I'm in the minority, don't listen to a boomer like me. I do like the idea of blending military realism with mysticism albeit a bit more subtly like metal gear did with psycho mantis and the other bosses. Nice chemtrails in the intro btw, need more conspiracy-y details like that. The main character is hilarious, cutscenes are great, gameplay feels good(just way too easy atm), artstyle is amazing. Look forward to playing the full game if it's not too spooky lol. Good luck with development
The description didn't mention the horror. It's an immediate turn-off for me, sorry. It would be nice to have an option that disables the horror elements.
Very fun pre alpha. It has some real potential. You can tell there's a creative vision behind this title. I'll definitely be following this game to see what comes of it. Well done.
An awesome combination of many classic fps games that wears its inspirations with pride. Though the AI could use some work, I still had a lot of fun playing this and can't wait to see what you do next :)
Loved it, felt like a combination of Delta force and SOF. I only have one gripe and its just because im picky about guns. If the M4 is gonna have a 30rnd mag please have it carry 30 rounds not 20. The Glock didn't bother to much since I assumed it was a G23 since it carries the same amount of ammo in a magazine, plus hits like a truck.
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I recently played through the 2023-11-16_Build(PC) demo, but I stopped before finding the key card that lets you access the downstairs area. I only have one major feedback to give: The shooting and gunplay need significant work.
I constantly had issues with accuracy, bullets were not going where I expected even when crouching and standing still. I wasn't trying to snipe anyone or anything drastic like that. I could be crouching and standing still 30-40 feet away from an enemy and still miss a perfectly lined up shot.
The enemy Ai reacts to shots missing them and they would instantly turn to shoot me. With missed shots alerting unaware enemies, it's very frustrating when the miss feels unexpected or seems unfair.
I think an aim button would be a great solution. Holding right click to lower the sensitivity, reduce movement speed, and increase accuracy would really help with lining up shots. The look sensitivity that I want while exploring is much higher than the sensitivity that I want while lining up a headshot.
I see huge inspiration from 007 in the design and I think it fits perfectly with immersive sim mechanics! If you want to take further inspiration, you could add a mechanic that softly locks onto enemies within a certain distance from the player and an aim button that works how I described above. A soft lock-on mechanic might take away from the FPS feel of certain sections, but from what I experienced, I feel that this game is aiming more towards immersive sim rather than outright fps, so I feel that it could fit.
A bit of Goldeneye 007 and Metal Gear mixed together.
Really good game looking forward to the steam release 5 stars
Tried out your demo!
No inverted mouse support? I can't play without it, unless I turn it upside down! Key mapping would be nice, reloading on right button presses feels weird.
There will be a robust system settings menu in the final game, unfortunately we didn't have time to implement much for the pre-alpha.
Great Demo.
Atmospheric and interesting.
One thing - I noticed that because of the gunplay, its very easy to level an entire zone of enemies using guns rather than having to think of other ways to approach the level.
One suggestion is maybe reduce ammo availability since it feels like stealth becomes redudant...in a stealth game.
Otherwise pretty excited of this game, it trully embodies an Alex Jones simulator.
i gave 5 atstars :D
dude this is so cool, like so so cool i like
Hey, this is great!
Enjoyed the vibes and it was a great demo.
I look forward to following your progress.
Amazing, the story reminds me of something like MGS.
what are the cheating codes in this game, does not like mda i play without cheating plss if someone knows let me send it to me
I don't like games without cheats! i will try to crack the game files maybe i can cheat in the game
We are planning to have a cheat menu for the final game :)
I tried to purr and failed XD I admit I'm a cheater
😆
Why would you even need to cheat? It's not like the game is hard, not that difficulty is even a good reason to do so.
Finished your demo and I had a blast. I'm looking forward to play the full game. Keep it up guys!
What an impressive demo! This shows much promise.
Some minor notes.
It would be nice if objectives were marked completed in Notes when done.
Also, how was I supposed to know which way to take to complete the save the General objective? I chose the path that went to the villain and missed on that side objective.
A dedicated healing button would be nice.
There is no reason to highlight non-interactable items in the HUD like keyboards etc. It just clutters the view and makes it harder to see what you actually can interact with.
Thanks for the feedback! We are planning to implement objectives being crossed off when completed, that will be in the final game. Missing the general is tricky, not sure how to best address this yet. I don't think we'll do a dedicated healing button, I prefer having all item usage be consistent using the number bar. The reason we have non-interactable objects highlight is because we are planning on making them more interactive (pick up and throw/place etc.).
Thanks again for checking out the demo!
This looks great. Are you adding gamepad support?
i accidentally restarted the level bruh
rip
(we're planning to add a "are you sure" confirmation for the final game so this is less of an issue)
or just move the game over menu a lil
Fantastic Demo! You've got just the right mix of ingredients to make something really special here! Can't wait to see where it goes.
Absolutely wonderful demo. Was just wondering if I could humbly request the taser from syphon filter 1+2 as a weapon in the full game? I hope everyone and their loved ones has a fun, happy, healthy, and safe 2024! :)
very nice frog man
This demo is lit, aesthetically. Reminds me of Soldier of Fortune. Goldeneye style tactical watch is cool, but need the music to go a LOT harder ; ) haha, jk.
I created an account just to express my joy in playing this demo. The Goldeneye spirit is there and I was left wanting more when I was done with the demo. As someone who grew up playing a lot of N64, this was a treat.
best demo I think I have ever played, wasn't expecting the voice acting to be that good.
Awesome demo! Way more polished than I expected. Can't wait for a steam page
Was not expecting this demo to be this good can't wait for the full game
/editWow, just wow, this is an amazing expirience if you ask me. Would love to see more of this. I love this type of games, just amazing. I recommend the game for HL fans. Voice acting is nice and play through is fun. Well made.
I love stealthing men RIGHT in the freedom!
(P.S. If you need a voice actor for roles such as, "Cowardly Henchman #4," or, "Guy Who Dies Immediately to Establish How Evil the Main Villain Really is," I'm always available. ;{) )
I'm looking forward to this and Legend 64.
I am also following that project, love the dev logs he puts out on youtube.
Great demo, can't to see what you have in store, will surely buy it.
despite a few comments about the save function I thoroughly enjoyed the game as the save method makes the player take more care in their plans of attack. best game on itch I have played.
This game has an error in installing as it won't recognize the "build". Can anyone help?
Are you trying to add it to the itch app or launch the game from the exe?
I really think this can be a instant classic! Feels like it could be the Americanized version of No One Lives Forever.
its a pretty good demo 9/10 gonna buy the full release
I really enjoyed this game, can't wait for the full release :)
I shot the general, and then flew off in the chopper! I can't believe they wanted me back after that.
i can’t help but to hear the first sentence to the tune of ‘I Shot the Sheriff’
I really like this! it feels more rpg oriented 007 and I dig it
Full Demo NO Commentary
Hey! Maybe it's just me, but at first I didn't understand we had to manually activate the blue pass to access the undergrounds. So I was wondering for about 10 - 15 minutes where was that blue pass x) Maybe key objects could act like quest objects and be automatically taken into account
But apart from this, I love the atmosphere, I love the big mustache, so it's very good.
that tripped me up for about 1 minute as well
Love every aspect of this, except for the horror element. But people seem to like horror and gore these days (judging from 99% of games on itch being horror), so I'm in the minority, don't listen to a boomer like me. I do like the idea of blending military realism with mysticism albeit a bit more subtly like metal gear did with psycho mantis and the other bosses. Nice chemtrails in the intro btw, need more conspiracy-y details like that. The main character is hilarious, cutscenes are great, gameplay feels good(just way too easy atm), artstyle is amazing. Look forward to playing the full game if it's not too spooky lol. Good luck with development
did you notice the corona pandemic magazine in the science observation lab?
The description didn't mention the horror. It's an immediate turn-off for me, sorry. It would be nice to have an option that disables the horror elements.
Only one very brief cut-scene in the game is horror and it's not really scary tbh but you can always check a video on yt first if you want.
Very fun pre alpha. It has some real potential. You can tell there's a creative vision behind this title. I'll definitely be following this game to see what comes of it. Well done.
An awesome combination of many classic fps games that wears its inspirations with pride. Though the AI could use some work, I still had a lot of fun playing this and can't wait to see what you do next :)
Loved it, felt like a combination of Delta force and SOF. I only have one gripe and its just because im picky about guns.
If the M4 is gonna have a 30rnd mag please have it carry 30 rounds not 20.
The Glock didn't bother to much since I assumed it was a G23 since it carries the same amount of ammo in a magazine, plus hits like a truck.
Love the vibe and looking forward to updates! My only small, inconsequential feedback is I wish I could flick the light switches on and off :)