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(+1)

I enjoyed the demo a lot! Keep up the good work with this project!

(+2)

Really fun and exiting!

It's balanced, cool and has interesting mecanichs. Also very fun to explore wich i wasn't expecting.





Now that that's out of the way i'm just going to max out the kill counter at the end in all of it's entries. 

Thanks in advance for the next 2 hours of pure unfiltered FUN and have a nice evening.

😊👍
(+3)

Absolutely fantastic, very reminiscient of late 90's and early 00's FPS/IMMSIMS. I am very much looking forward to a 1.0 release. 

(-2)

I tried to play it but the game doesn't have any resolution options and I have an ultrawide monitor. The default resolution hides some of the buttons so it's literally impossible for me to play. 0/10

Sorry to hear that, we haven't spent much time considering ultra wide resolutions for the pre-alpha. We'll see if we can patch the demo with a fix soon though. In the mean time you should be able to play if you change the resolution of your monitor to 1920x1080. Obviously not ideal but it should provide a temporary fix (if you still want to give it a go).

Same problem here... @FROGMAN at least bring it back to a box with black stripes left and right... :( I really wanted to try... Change my monitor to 1920 from 3440 mess my desktop so much I cant open the file explorer :(

I just pushed an update to the build that should hopefully fix the menu buttons not being visible at ultra wide resolutions. Let me know if you are still unable to play!

Thank you! I played it on my laptop fortunately, but I will follow the project, is story driven and I like the way plot unfolds!!!! Keep the great work

I still cannot play! Welp... item description is small

(1 edit)

What resolution are you playing at? Anything below 1080p causes issues with the pixel font (This will be fixed in the final game).

(+1)

Really impressive Goldeneye inspired game. Very very well done. 

Absolutely fabulous, though I've noticed 2 glitches. One, after dealing with Bashir and the cutscene ends, all the guns of the enemies you killed respawn. I suspect it's pointless picking them up, due to the whole 'four years ago' thing and I'm certain your inventory's not carrying over, but it's still something. and 2, There were two paths to go after reaching the bridge. I went into the cave, and after Bashir, I went back and explored the other path, following the lights. Despite the mission being over, Miller chimed in with a notice about the enemy taking hostages and how rescuing them could give you information.

Thanks for checking out the demo and nice catch with the calls from Miller turning back on after the cutscene, that's a new one! We're working on the guns respawning, will be pushing an update to the demo soon that should address that.

Well, I've not checked if it turns back on. I never took the path when playing through it, so when I explored down it, miller chimed in despite... well, you know, the mission being over and all. So yeah, another flag to look into. As for the weapons respawning, best of luck getting it fixed. ...Sure wouldn't want that to happen in later levels where you keep your inventory. Yep, sure wouldn't want that....

(+2)

I just finished watching a playthrough and i haven't looked forward to a game coming out in a long, long time. Great effort so far and can't wait to see the final result. Can I ask;

- Will there be RPG/skill point elements introduced? 

- The implementation of primary and secondary goals within missions?

- A non linear/branching storyline?

Thanks for the effort and looking forward to seeing more!

(+1)

Thanks for checking out the game! I can't make any promises but theoretically we want to have simple RPG mechanics, some sort of skill system and way to improve weapons stats. How that will look exactly is not 100% clear just yet. Primary and secondary goals (side quests) are on the roadmap. I'm not sure how deep we'll go with the non-linear/branching story stuff but we do want to have multiple endings. Really glad you are looking forward to the final game.

(+1)(-1)

This game was great! Such an awesome callback to Goldeneye 007 and Perfect Dark from the N64 era. Takes the best things about those games and fuses them together to get this awesome hybrid. Throw in sprinkles of Resident Evil as well, nothing but praise from me. Keep it up guys! 👍

This is a great little alpha! I love the mix of influences and the visual style you're going for is wonderful, you've really nailed it. It's still *very* clearly an alpha though - AI is pitiful and missing some barks/shouts to let you know what state it's in /what's going on, if they're alerted etc, and the sound design clearly doesn't lend itself well to an regular first person shooter as opposed to a stealth shooter (also IMO - the pistol should be able to instantly headshot guards as long as you're not too far away. Often it'd take two, or even three shots in the head to take down a guard.) 


The opening levels design feels quite sprawling, and rewards you for exploration and hunting for items (like finding the night vision goggles and that tunnel!) - which is great.


All in all, I'm definitely gonna be keeping an eye on this project, it looks very promising! :)

(+1)

Really glad you liked the visual style and that the influences were clear, it's been satisfying seeing people get some of the more subtle references we included.

We have a lot of new features/fixes planned for the ai and gameplay that will be in the final game, including all of the things you mentioned. 

Thanks for checking out the game and for the feedback!

Pretty good. I wish you could ads, and I noticed a few enemies weren't taking damage until you got an arms length away. Graphic from the 90's, but everything was clear. No static or film grain effect. Thank you for doing that. A lot of games go too far for nostalgia sake. I had fun.

(+1)

Thank you for the feedback! We're looking into the enemies not taking damage issue. Not sure why that's happening. We're also torn on wether or not to include ads. It wasn't really a feature in the types of games we're using as inspiration but at the same time we're not trying to create a 1:1 carbon copy of those of games either. We'll have to wait and see, if not ads we'll likely have some sort zoom function.

Why is there no FOV slider? The fov is too low for me to play.

(+1)

Great demo, seems like a good blend of camp, horror, and nostalgia.  Some feedback, probably a lot of it you're already aware of:

  • A flashlight button would be great, some spots were really hard to see what was happening.
  • The AI is kinda rough, but super understandable for pre-alpha.  One specific thing is that guards in towers will just run in place if they see you.
  • Not sure if I was just missing, but it seems like enemies are invincible when they're reacting to being hit.
  • Level design was great, fun to explore, enemy placement kept me on my toes.  Felt like looking for hidden spots paid off.
  • More audio feedback would be great e.g. enemies yelling when they see you, guns feel a little unsatisfying.
  • How in god's name do you get running water in a port-a-john?
  • Really got me hooked with that closing cinematic.
(+1)

Thanks for checking out the demo and for the feedback! 

Flashlight would be awesome but will be tricky to pull off with the way we have set up the environmental lighting (vertex colors). I have an idea of how to do it though, we'll put that on the list of potential features for sure. 

Ai is indeed rough but fear not, it's getting a massive overhaul for the final game. Same goes for the player gunplay, and most of the systems in the game tbh.

Enemies being invincible when being hit is a new one, we'll look into that.

As for the port-a-johns... The deep state spares no expense, proper hygiene is critical on a black site!

Really glad you liked the demo, thanks again.

(+1)

This is really cool! Is there any way to zoom in or aim down sights though? It seems like a lot of the combat is long range so some way to zoom in and increase accuracy would be welcome (especially when trying to be stealthy with the pistol).

(+1)

Thanks for checking out the game! Not currently, we have (tentative) plans for scoped weapons such as snipers as well as attachments such as scopes that will add a zoom function to certain guns (probably not ads though). 

No worries, it's a cool game! Love the visual style and multi-route level design. Did a gameplay vid and article. I'd suggest a touch more accuracy with the pistol and allowing players to sneak up right behind guards. At the moment they seem to be triggered at a certain distance even if you're sneaking up behind them.  Love the game though. Keep up the great work! :)

(+1)

This was an amazing game guys!! It felt so nostalgic and played so well, it felt like a spiritual successor to Deus ex but with that Metal Gear vibe and story telling and with that GoldenEye music and fun shooting. You are on to something really great here, I want to play the complete game!! I recommend completely and wish you guys great success!!
Here is my full demo gameplay!!

(+1)

Absolute Legend, had fun!

(+1)

Would love to install this via the itch app, but unfortunately I get an error if I try that.

(+1)

Itch app installer should work now!

It does! Thanks a lot!

(+1)

Amazing considering it's pre alpha !! good job!

(+1)

I look foward to the horror aspect and the game in general it was great! game starts at 8:14

(+1)

Awesome demo! This is a great game so far. Looking forward to see more of it.

(+1)

Great game. I assume the horror aspect will be more fleshed out in the full version? 

Thanks! Yes exactly, this first level only has hints of it.

(+1)

Very neat demo, excited to see where you take this. Gunplay, sound, AI need work but the core premise is strong, and the vibe you're going for is quite cool. I'll echo the below comment and suggest implementing a leaning feature with Q and E, and let us rebind melee elsewhere.

Thanks for checking it out and for the feedback!

(+1)

Very good game

(+1)

Really cool! I love the checkpoint mechanic. A lean function would be very welcome in this game.

solid and promising proof of concept.

(+1)

Hey! Is a really solid demo, has a lot of potencial by the way! 

(+1)

Pretty good, for an early alpha! I had some issues with the brightness config screen due to running in 21:9, but that's the only major problem I had. The guns feel like they have a bit more spread than they should, and are quieter than they should be. Overall, looking forward to seeing how this turns out!

Thanks for checking out the demo and for the feedback, appreciate it. And thanks for reminding me about the ultra wide monitor issue, it's not something we considered much up to this point but I will add that to the list. 

(+1)

If you scaled the UI to the vertical screen size, that'd probably fix it. The UI was cut off at the bottom on my 21:9 monitor, luckily my other screen is 16:9 and it fit just fine there.

Good luck with development!

(+1)

great jobs ..but where ILLUMINATI LOL^? 

(+1)

I played for about 30 minutes but I forgot to save so I had to start over when I died. I think the game should save itself every 5 minutes or something like that.

Anyway.

Great game...

Great music

Great story

Great weapons

And the map is really big, there is a lot to discover, I liked it very much.

10 / 10

(Also the Discord invitation is invalid, if you renew it, I would like to join your Discord channel)

(2 edits) (+1)(-1)

Thanks for checking out the game! Sorry Discord keeps changing our link despite it being set to not expire, here is a working one: https://discord.gg/deepstategame

We have a feedback channel on there, we'd love it if you would give us your thoughts!

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